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Improving the Look of Your Graphics and Text
Larry Jordan
[This article was first published in the May, 2006, issue of
Larry's Final Cut Pro Newsletter. UPDATED July
and August 2008. Click
here to subscribe.]
Video is really, really good at showing motion and emotion. It's not so good
at displaying text.
One of the discouraging facts of life is that we create all these great graphics
on our computers only to see them destroyed when they get transfered to video.
(Well, OK, maybe not destroyed, but really, really different.)
Is there anything we can do to change this situation? Well, um, no. But,
there are things you can do to improve the look of your graphics and text
when they are displayed on video. And that's what this technique is about.
First, I'll explain how video and computers are different, then wrap up with
a series of specific suggestions you can use to improve the look of your text.
In the beginning
Video was invented about forty years before computers; which means that computers
were able to improve on the lessons we learned during the development of video.
Because of this, there are six major differences between graphics on video
and graphics on the computer. Keeping these in mind will help you improve
the look of your text.
These seven differences are:
- Video is fixed resolution, computer resolution
varies
- Video displays interlaced images, computers
display progressive images
- Video gamma is different from computer gamma
- Video white is grayer than computer white
- Video uses YCrCb colors, which are more restrictive than the computer's
RGB colors
- Video colors are not as precise as computer colors
- Video pixels are rectangular, the computer's are square
Let's take a look at each of these and see what problems they cause.
Fixed Resolution
Regardless of the size of our video monitor, all SD video is 720 x 480 pixels
(720 x 486 for you broadcast types and 720 x 576 for PAL). If you do the math,
this works out to about 0.3 megapixels -- a far cry from even a cheap digital
still camera's 4, 6 or 8 megapixels.
This limited number of pixels means that your image quality varies by screen
size. The bigger the screen, the grainier the image. Also, because there are
so few pixels, lines that are nearly horizontal or vertical will show serious "stair-stepping," in
a way that the same line on the computer will not.
This means that, graphically, we need to avoid using very fine detail or
lots of thin or swirly lines. Video just doesn't have enough pixels to draw
the image accurately.
Interlacing
NTSC, PAL, and some HD formats are interlaced. This means that while we see
many complete images each second, each image, or field, is not complete in
and of itself. Instead, the video monitor displays the image in two parts
-- first all the odd lines of the image, then all the even lines.
This means that in the US, we are not seeing 30 images per second, but, instead,
are seeing 60 half-images per second. These "half-images" are called "fields." (PAL
displays 25 images per second, composed of 50 half-images, or fields.) Essentially,
interlacing means that the vertical resolution of our image is instantly cut
in half, because we are only seeing 1/2 the image at any given instant.
The result of using fields is that we have even less image data to work with.
Thin lines flicker wildly because they are in one field, and not the other.
Curved lines look even more stair-stepped. A moving object has weird horizontal
lines radiating out from each edge that you can see on the computer, but not
on the video monitor.

FCP suppresses displaying interlace lines UNLESS you show your image at 100%
size in either the Canvas or Viewer. This picture illustrates what interlacing
looks like; the red arrow points to the horizontal interlace lines.
Video gamma is different from computer gamma
This was illustrated in a message from Joe Sphinx:
Hey Larry, this sounds like a stupid problem, but I'm having an FCP
5 problem. I captured hdcam material via decklink card in FCP 5 at dv
resolution for offline. then wanted to export stills from the timeline
as uncompressed tiffs with quicktime conversion. when having done this,
pics come out darker than what is represented on timeline and external
monitor. Any ideas around this?
Larry replies: Yup. The computer does not display the same color
levels as video. Each use a different gamma (or mid-tone gray) setting. The
standard gamma for the Mac is 1.8. The standard gamma for video is 2.2, which
is darker than 1.8. You can compensate by load your stills into PhotoShop
and setting the mid-tone gray setting in Levels to 1.2. However, don't change
the gamma setting on stills you want to reimport into your FCP project, or
they won't match your existing footage.
TV White is Actually Gray
Video was invented in an analog world -- computers are digital. Consequently,
they don't use the same black and white points.
Digital black is displayed at 0% on FCP's Waveform monitor. Digital white
is displayed at 109%. (Here's a good
article on how to read scopes.)
However, digital black to white is too great a range for analog video, which
include broadcast and DVD duplication. When you are creating graphics or text
for video, set your black level to zero on the Waveform monitor, but keep
your white level to 92% (235 in PhotoShop's color picker).
This is called keeping your white levels "broadcast safe." You
can clamp your white levels to the correct value by applying the Broadcast
Safe filter (Effects > Video Filters > Color Correction > Broadcast
Safe).

You can tell if your white levels are too hot by selecting either the Canvas
or the Viewer and choosing View > Range Check > Excess Luma.
If you see a yellow warning triangle, your white levels are too hot. A green
check-mark means they are OK.
You can see this, as well, by looking at your video on the Waveform monitor.
If any white pixels are above the 100% White line, your white levels are too
hot.
Excess white levels will cause white text to shimmer, tear, or break-up.
It can also cause a buzz in the audio. It also means that your video will
be rejected for broadcast, as well as by most cable outlets and duplication
facilities. You'll need to reduce your white levels and re-output.
Shooting, editing, and outputting on DV -- since that is all digital -- does
not require clamping, or restricting, your white levels to 100%. However,
if you then compress your file for DVD, you'll find that the process of compression
converts your images into a broadcast safe format, which may, or may not,
give you the results you expected.
Video can't display as many colors as your computer
Computers use an RGB color space, digital video uses YCrCb (analog video
uses YUV). Both video color spaces are more restrictive than the computer.
In other words, you can easily create colors on the computer that can't be
displayed in video. Saturated yellows and blues come instantly to mind.

You can tell if your chroma levels are too hot by selecting either the Canvas
or the Viewer and choosing View > Range Check > Excess Chroma.
If you see a yellow warning triangle, your white levels are too hot. A green
check-mark means they are OK. (These symbols look remarkably similar to the
white level symbols I just discussed -- that's because they are.)

You can see this, as well, by looking at your video on the Vectorscope. If
you connect the tops of the six targets, representing the six primary and
secondary colors, if any white pixels exceed the boundaries of that rectangle,
your chroma levels are too hot.
Excess chroma levels, like excess white levels, will cause colors to shimmer,
tear, or break-up. It can also cause a buzz in the audio. It also means that
your video will be rejected for broadcast, as well as by most cable outlets
and duplication facilities. You'll need to reduce your white levels and re-output.
Video colors are not as precise as computer colors
Through a process called "color-sampling," the colors of adjacent
video pixels are averaged to reduce file size. The problem with color sampling
is that the quality of your image is often degraded. Worse, it gets harder
to pull a clean chroma-key, or to do good color correction.
Here are two articles on my website that describe this problem in more detail:
The key issue with color sampling is that we don't have the same precision
with color in video that we do with the computer. This is, generally, not
an issue when we are shooting pictures, but becomes a significant concern
when doing effects compositing, color correction, chroma-key, or adding text.
Video pixels are rectangles
Of all the problems between computers and video, this one causes the most
confusion. While most High-Def video uses square pixels, NTSC and PAL do not.
Both are rectangles, an NTSC pixel is tall and thin, while a PAL rectangle
is short and fat.
This means that when we create graphics on our computer, we sometimes need
to take this into account. I say sometimes because Final Cut is inconsistent
in how it deals with imported graphics. Here's the scoop: if you are creating
single layer graphics, such as scans or text supers, to import into FCP, you
must adjust your image size for the difference between square and rectangular
pixels. If you are creating multi-layer PhotoShop graphics, you don't.
Here's a table that will help you better plan your images. This assumes you
want all images imported full-screen with no moves on the image. (These
numbers came from Apple's web site.) This table was updated with new numbers
on August 9, 2008.)
Video pixel dimensions
| Video format |
Single layer |
Multi-layer |
Video image |
DV (4:3) |
720 x 540 |
720 x 480 |
720 x 480 |
DV (16:9) |
864 x 480 |
720 x 480 |
720 x 480 |
SD (4:3) |
720 x 547 |
720 x 486 |
720 x 486 |
SD (16:9) |
853 x 486 |
720 x 486 |
720 x 486 |
PAL (4:3) |
768 x 576 |
720 x 576 |
720 x 576 |
PAL (16:9) |
1024 x 576 |
720 x 576 |
720 x 576 |
DVD (4:3) |
720 x 534 |
720 x 534 |
720 x 480 |
DVD (16:9) |
853 x 480 |
853 x 480 |
720 x 480 |
HD 720 |
1280 x 720 |
1280 x 720 |
1280 x 720 |
HD 1080 |
1920 x 1080 |
1920 x 1080 |
1920 x 1080 |
Sigh... It's enough to drive you completely nuts.
By the way, if you want to create an still image big enough for camera moves,
multiply each of the single layer dimensions by 2.5. For
example, an SD DV 4:3 image size that I recommend would be 1800 x 1350
x 72. This works great for moves on scanned images. Same for HD. Final Cut
can handle images up to 4,000 x 4,000 x 72. However, in generally, keep
your images as small as possible to prevent Final Cut from choking.
HDV is a special case
Joe Ruscitto writes:
I would like to ask you some further questions concerning HDV. I still
am somewhat confused, about still photographs that are going to be imported
into an HDV project. What am I resizing these pictures to? Is it 1440x
1080 or is 1920 x 1080. These stills have been scanned at a high resolution
so they do need to be resized for FCP. Are we also dealing with square
and non-square pixels?
The other question concerns some if the footage was shot DV 16x9. Should
I be capturing using the NTSC DV anamorphic codec. That is somewhat confusing
to me. How will this cut together in the HDV sequence. The aspect ratio
will still be 720 X480. Does this footage have to be scaled up to be compatible
with the HDV footage in the sequence?
Larry replies: I TOLD you this was a mess!
- HDV uses square pixels. Therefore if you are shooting HDV 1080i, make
your images 1920 x 1080 x 72. If you are shooting HDV 720p, make your
images 1280 x 720 x 72. Frame rates are not important.
- To capture DV 16x9, select the ""DV NTSC - Anamorphic" Easy
Setup in FCP 5
- To combine DV and HDV footage on the same timeline, you need to decide
if you want to output HDV or DV. Whichever you decide, the other format
will need to render before it will play back. Up-rezing DV footage to HDV
will NOT make it look better.
Tips to Improve your Text
So, given all these constraints, it's a wonder we can create anything on
our computers that displays properly on video. But, we can. And here are some
tips that can help.
- Avoid lines thinner than 4 pixels, they will flicker
- Avoid lines that are almost horizontal or almost vertical, they will
stair-step
- Avoid fancy, curvy fonts like Harrington, Chancery, or Savoye
- Avoid fonts with very thin bars or serifs, such as Engravers, Baskerville,
or Modern
- Avoid point sizes smaller than 24 points
- Avoid saturated colors, use the Vectorscope if you are unsure
- Avoid whites brighter than 92% (235 in PhotoShop)
- Always use drop shadows on any text you want your viewers to read
- Always keep any text you want viewers to read inside Title Safe
- Keep text on screen long enough for you to read it three times.
Remember that text always looks better on your computer screen than
it does on a TV set. So, if you can't read it inside Final Cut, your viewers
won't be able to read it either.
UPDATED - July, 2008
Still More on Sizing Still Images
by John Bertram
Nothing has caused more confusion that figuring out what size to create
still images on our computers so they look right on video.
I've written a number of articles on this, with this
one being the
most recent.
However, John Bertram wasn't satisfied. So, having
an excess of spare time and a high tolerance for confusion
he decided to do some tests. Here's his report.
I decided to do a series of reference tests to try and finally settle
this issue (at least in so far as my system currently goes). I also
wanted to write things out in my own words -- which sometimes even
I can understand down the road.
The results can be seen at: http://web.mac.com/jb.net/PS-FCP/PixelTests.html
My system, BTW, uses Photoshop Elements for Mac (v4) along with
FCP 6.x. Whether Photoshop CS3 handles things any differently may
need to be determined, but in the tests I've just finished, the conclusion
is that for MULTI-LAYERED Photoshop graphics, Final Cut takes the
square pixels and displays them using NTSC rectangular pixels, making
the vertical dimension appear stretched. Perhaps this is what you
meant by Final Cut "leaving multi-layer Photoshop graphics alone".
And I think I finally understand why that makes a perverse kind of
sense: so that FCP can maintain the one-track-to-one-layer live,
update-able connection with the original .psd file. It simply takes
each pixel in the graphic and displays it as a single pixel in the
Timeline.
But because those pixels are different dimensions, I'm maintaining
that the Multi-Layer graphic must be vertically "squashed" in
Photoshop (to about 89% of its normal height) in order for that square-pixeled
Multi-Layer image to then display properly in the rectangular-pixeled
world of Final Cut and NTSC DV.
And for artistic reasons if nothing else, what my tests seem to
say is that ALL graphics, whether single or multi-layered, should
logically be created on a "canvas" with the exact same 4:3 ratio as
the screen on which it will ultimately be displayed. In square computer
pixels, that means 720x540 (or larger multiples thereof if the graphic
is to be zoomed or panned). But it remains the case for Multi-Layer
graphics that we need to "pre-squeeze" the final image
before importing it into FCP, thereby maintaining the correct height-to-width
dimensions within that still precisely 4:3 frame.
The alternative you describe of simply creating any multi-layer graphic
at 720x480 seems to have two disadvantages:
- Your workspace while creating the graphic (which
may well include photo images already on your hard drive) won't
be a true 4:3;
- Your finished product will appear to get stretched
vertically when Final Cut substitutes its tall rectangular pixels
for your graphic's lovingly-crafted square ones.
Furthermore, many of the graphics I'm creating may also have to
be used down the road for print/publicity material. This is why I
typically start off with a much larger canvas, but always a multiple
of the 720x540 pixel, 4:3 ratio. I just down-res a version to the
appropriate size (720 pixels wide if there's to be no zooming in
on the Timeline) before importing into Final Cut. (And then, if I
want it to be a Multi-Layer file for potential animation in my Final
Cut project, I also do the "540->480
squash" before importing.)
So, I hope you'll watch the video (<http://web.mac.com/jb.net/PS-FCP/PixelTests.html>)
and see if you don't come to the same conclusion. I may even be presenting
it at the next meeting of the Toronto FCP User Group, so you can
help me avoid embarrassing myself if there are some obvious errors
which need correcting.
I'll look forward to hearing your comments if/when you have a moment.
Larry replies: John, this is excellent!
Everyone, please take a few minutes and look at John's examples. It
will change the way you work with still images. You can see them here: http://web.mac.com/jb.net/PS-FCP/PixelTests.html
Thanks. John, for spending
the time to research this and write it up. I look forward to what other
people have to say.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
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